Where can I see the other alternate endings?
Some of them are in the books. All of them are in our
Patreon Vault.
Why Woohooligan? APhalanxOfPhalusses.com was taken.
How often do you publish comics? As often as I can. I've committed to making comedy 40 hours a week, you know, like a real job. ;) But like any other real job, it's not all glamour and I have to spend a lot of time reading tedious marketing books. You can help me do that less and make more comedy on our Patreon.
Who do you think you are?!
Samuel Isaac Dealey - software engineer, cartoonist, autistic
and in general eccentric weirdo. Born and raised in Dallas, Texas. Lived all over.
Get Woohooligan! Vol 1: Into Dorkness now, 64-pages of full-color comedy, free! Plus Woohooligan Weekly wednesday wit, my jokes and news from the week.
- Don't Be Such A Square
- Be There and Be Square
- Thinking Inside the Box
- For Squares and Seven Years Ago
- We're just Platonic (a solid joke)
- Blessed are the Squares for they shall inherit the Earth
Any of you guys play Minecraft? I've seen it around a lot, but never really had a chance to play with it. My son, Nick, plays it all the time. It looks cool -- like a limitless set of Legos. :D
I had the hardest time getting this comic published... I finished it last night and then this morning I spent several hours fighting with Manga Studio because I apparently discovered a bug. Something in the file got fouled up and long-story short it took me several hours to figure out any way to export it to PNG so I could put it on the site. At least that battle's over! :)
I'm collaborating a bit with local comedian Jason Marshall this month. He produces the podcast We Don't Have Cookies! I'll be working up some new graphics for them for their Anniversary at the end of July.
I'm also still reviewing webcomics, and if you're interested in some more comedy from me, there's a bit of satire in my recent blog Why I Review Webcomics. Right now I think my big challenge in my reviews is making them a little less spoilery, although I've only made about eight of them, so we're still in that "beta" phase where we're working out the bugs. :)